I'm sure from the outside I looked properly silly, but in VR, I was an action-movie hero. Grabbing the knife from the sheath strapped around my left pectoral, and being able to toss that knife between each hand felt like more than a gimmick it felt empowering - especially in a game where ammunition is limited and the enemies can be relentless. Simple actions of grabbing my gun from the side holster and sliding in a new clip of ammunition were weirdly satisfying. But I felt immersed in it in a way that was beyond that of the squat CRT television in my parent's bedroom. Resident Evil 4 (4, Baiohazdo F, known as Biohazard 4 in Japan often abbreviated as RE4) is a 2005 survival horror video game published and developed by Capcom.It is the sixth installment of the Resident Evil series.The game debuted in North America on Janufor the Nintendo GameCube, and was later released in Japan and Europe. It was the same world I remembered, with all the secret items and gold-dropping crows. Immediately, Resident Evil VR felt familiar yet fresh.
RESIDENT EVIL 4 CODE
![resident evil 4 resident evil 4](https://static.wikia.nocookie.net/residentevil/images/0/0a/RESIDENT_eVIL_4_lOGO.jpg)
Either way, the gameplay mechanics and world were deeply realized for the time, and it's still considered by many, including us, as the best Resident Evil game.
![resident evil 4 resident evil 4](https://m.media-amazon.com/images/I/815pADcVF0L._AC_SX425_.jpg)
Back then, it was seen as a major hallmark for video game story telling. I grew up playing Resident Evil 4 on the GameCube as a kid, and had fond memories of taking on the role of Leon Kennedy on a bizarre hunt for the president's daughter through a zombie infested village. But I recently downloaded Resident Evil 4 VR, a virtual reality port of the 2005 classic.